What makes a hero? Is it powers? Strength? Bravery? No. A hero is forged by his or her relationships, our bonds of brotherhood or sisterhood. That is why I'm taking you all through the ten-step team-building process I perfected at Palmer Tech. Step 1, part 1: icebreakers.
Dude, we've been stuck on a ship that has one bathroom. I think we know each other well enough.
And your timing couldn't be worse, given that we're being chased by a water-wielding assassin and the Time Bureau.
We need to grow as a team. First up is "Two Truths and a Lie". [Sara shakes her head] It's gonna be fun.
Lie.
I haven't started yet. Look, I know you guys probably think this is lame–
Truth.
But we have a new crew member, and it is important for Zari to bond with us. Not only as team members, but as individuals.
Yeah, well, I'm no hero and I'm not a member of any team. Besides, I already have you all figured out. The old guy wants to be anywhere but on this ship. [Walks by Amaya and Nate] These two have some "will they, won't they" thing going on. [Nate nods]. Rory's been drunk since breakfast. [Mick tips his beer at her] Jax is wondering if I'm single. And your ship's still mad at me for doing a teeny hack on her sub-systems. Now, what's this about one bathroom?
[Most everyone else starts denying what she said, talking all at once.]
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