Next up, Crash Dummies. Good thing I took care of that one. Everything is just flat and lifeless, and the character animation looks really stupid. Everyone walks like they're holding in their huge crap, you know, like when you have to go all bad, it feels the shit's pushing into your pelvic bone. But there's also Crash Dummies on Game Boy. So this one's just a bunch of mini-games. You start out falling from a building and are supposed to crash into as many things as possible on the way down. Was that supposed to happen? It's a game where you're a crash dummy, who crashes into shit! How do ya know when ya die?! The next screen says "that was boring". Yep, I'll leave it at that. Then there was the Super Nintendo version, a simple side-scroller. With 16 bits, you'd think they'd shift the quality to the next gear, but instead, they cut the corners. Fair gameplay takes a back seat to this half-assed accident that'll let the air out of your tires till ya crash and burn! There's also a Genesis version, which was identical. It was typical of Acclaim to put the same game on both consoles, while only putting the LJN stamp on the Super Nintendo version. But this was a rare case on the Genesis. Even though the LJN logo is nowhere to be seen on the box or cartridge, it does appear on the copyright screen, and to my knowledge, is the only Genesis game where the LJN name ever appeared. Since these games are so identical, I was on the fence whether it should be counted twice. If not, that would bring our total number of 67 LJN games down to 66. Or would you say an identical game half counts? 0.5? Or, would you say more than half counts? A 0.6? There's 66.6 LJN games.
FUCKERS! FUCKERS! (while he fights the devil)
Come on, knock it off! (pushes Super Mecha Death Christ and the devil off the screen)
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