So, here it is. The (un)holy grail of shitty Tomb Raider games: (Lara Croft: Tomb Raider - The )Angel of Darkness. It was so bad it killed the studio making it and nearly killed the whole franchise. This was the first Tomb Raider game on the PS2. It was gonna usher Lara Croft into a new age with a bigger, better adventure. There would be larger environments, and more stuff to do. It would be a whole new game...or it would've been if the development wasn't such a disaster.
The problems start right at the beginning. The opening cutscene introduces Lara in a dark office where her associate [Werner Von Croy] gets killed by someone offscreen. This is how you open your fun action-adventure game? By ripping off Clue?
Compare this to the first game which opens in an exotic location and has Lara murdering fucking wolves! But then, (Lara Croft: Tomb Raider - The )Angel of Darkness starts off with a tutorial, and you better not fuck up because if you die without saving, you start at the beginning.
And I don't mean, "The beginning of the level.", I mean, "The beginning of the whole game." No checkpoints, nothing, so get used to saving.
Save after every puzzle, save after every enemy, and save after every jump. [sighs annoyedly] And the jumping. You would think, since this is PS2, the controls would be better than PS1! [chuckles sarcastically] But you'd be wrong. They're extremely clunky, and that's the reason why you die so much.
You know what would've been nice? A training section where I could practice these new controls without affecting the main game. You know, like the Croft Manor section of the old games.
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