And so in conclusion, the successful premium game is based on five principles: Entice the player with a simple game loop, use lots of flashing cashings and compliments to make the player feel good about themselves, train the players to spend your fake currency, offer the player a way to spend real currency for your fake currency...
So they'll forget they're spending money.
...and make the game about waiting. But let the player pay not to wait. It's a surefire way to make lots of money.
We understand micropaying, but can't the game hidden inside the charade just at least be fun?
No no! It has to be just barely fun. If the game were too fun, then there would be no reason to micropay in order to make it more fun.
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