No games, listen. I did what I did to Henry Madsen because I wanted to help you. I put my liberty at risk because I couldn’t bear to see you hurt. So, what I did I did for wholly unselfish reasons.
Yes, you do. "The mind is its own place and in itself can make a heaven of hell, a hell of heaven." The universe isn’t evil, John, it’s just indifferent. That hasn’t changed. It can’t. But what I did for you, proved something to me. Something I hadn’t believed until that moment.
You know, she may not have been our problem up until now, but she's been someone's. You don't start off at kidnapping, you work your way up to it. Why don't you send her details to Detective Munch in New York. He's Special Victims Unit there.
In 1988, two psychologists published an article arguing that positive self-deception is a normal and advantageous part of most people’s lives. It turns out, people lie to themselves about three things: they view themselves in implausibly positive ways, they think they have far more control over their lives than they actually do, and they believe the future will be better than the evidence of the present can possibly justify. But, you’re way beyond that now. You’re on the other side of that particular mirror. Lying to yourself isn’t going to help anymore.
[speaking across the table from Ronald Bryson] I know men like you the way you know men like me, and I know you wouldn't have done this if you believed there was the least chance of it coming back on you. Well, guess what. It's come back on you like the Hand of God, and the next words from your mouth will determine the weight and velocity of the staggering tonnage of shit that's about to plummet onto your head.
[discussing a killer's possible MO] Bedlam Axis has been around since 1960s. It's used a lot like an RPG - role-playing games. So, the arrow going upwards indicates predictability, law and order. The arrow going across indicates unpredictability, chaos.
It's a scoring system. You score a certain amount of points for who you kill, and then get bonuses for where you kill 'em and how you kill 'em. So it's sort of a tally of Experience Points.
Oh, I know. In order to get to the next level, you need a lot more points. And correct me if I'm wrong, but you need a... a boss. You need to kill a boss. Well, I'm the man at the end of that level, aren't I? I'm the man that's chasing you. I'm that boss. If you beat me, you get to play on. You're gonna like this. Check it out. [tosses a lighter to Nicholas and douses himself with gasoline] Now you roll the dice. I guess a number. I beat you, you disarm that switch. If I lose...