I've always liked to make the player jump. Frightened. You get scared, you jump. Afterwards, you feel good. Why?
Uh, um, because of the adrenaline rush?
Yes. But mostly because you are still alive. You have faced your greatest fears in a safe environment. It is a release of fear. It liberates you.
Yeah. I mean, totally.
What we are working on now is the most personal survival horror game in history.
[laughs] Cool.
One that works out how to scare you by using your own mind.
Whoa! That... that sounds crazy. Can't wait!
I'm uploading a neural net package.
[still amused] "Neural net packing". "Neuronet". Hmm... Name could use a little work, I think, it's all 90s. I'm just kidding, it's a good name.
It's state of the art intelligence software. It learns and adapts on the fly. It'll monitor your brain activity and try and work out how best to frighten you, and then adjust to your experience accordingly.
Whoa!
Are you ready?
Oh yeah. Beam me up! Here we go, lock and load.
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