There is no option. To reopen teleport contact could expose the base to undefined systems influence.
AAvon
Oh, you'll have to do better than that, Orac, if you expect me to kill them. (Snaps to Dayna and Soolin) Rescue suits! (To Orac) Restore the teleport to normal function.
Belkov trusts no one, which is a strength, because that means that no one can betray him. But it is also a weakness, because it means that he is the only one who can defend what is his.
[after ordering Slave to plot a new orbit that blocks Belkov's detectors] If we leave our present orbit, as far as he is concerned, we're pulling out - we're cutting our losses and we're running for it. He'll turn his attention to more important matters and leave his automatics to track us. Once we have that moon between us and the scanner, we can start back down again. Since his automatics won't be able to track us, they will merely inform him of what he thinks he already knows - we have gone.
What happens to Tarrant and the others in the meantime?
AAvon
Well, during the manoeuvre they are entirely on their own, but once we are back in our new orbit, the teleport system should function quite normally. Oh, it's a calculated risk. But at least you and I can be certain that we can get away when we want to.
Why?! You've extracted information from Federation computers before, this is just a hotch-potch of three or four of them. You have already stated it is inferior to you.
The orbiter is preprogrammed. Flight power depends on the distance and intensity of each star the feldon panels are locked into. The successful completion of a game continues the sequence. To regain control, you must complete the coded sequence of star sources.
There aren't any damned crystals. There never were any damned crystals. They're like everything else on this ship: a game. That's why the last one has to be impassable. We have got to get out of here!